Posts Tagged ‘2009’

X-Men: Manifest Destiny

Tuesday, June 9th, 2009

Cover of X-Men: Manifest Destiny #1 (Nov 2008). Art by Humberto Ramos.

Collected editions Uncanny X-Men: Manifest Destiny ISBN 0785138188 X-Men: Manifest Destiny ISBN 0785138188

Manifest Destiny” is an American comic book storyline published by Marvel Comics through the X-Men related titles and a number of limited series, including a self titled one. The arc was a follow-up to the storyline entitled “Divided We Stand” which started in the issues cover dated September 2008.

Storyline overview

“Manifest Destiny” deals with the change in the X-Men when they shift their headquarters from Westchester to San Francisco. This is the first time the X-Men have changed their headquarters since their brief relocation to Australia in the 1980s comics. This will be followed by “X-Infernus”, the sequel to “Inferno”.

Publication history

The X-Men: Manifest Destiny mini-series itself, is an anthology. The lead story is focused on Iceman and his journey to San Francisco. It is written by Mike Carey, with pencils by Michael Ryan. There are two back-up stories in every issue, focusing on different characters (Karma, Boom-Boom, Nuwa, Juggernaut, Colossus, Nightcrawler, Mercury and many others) and their live in San Francisco.

Plot summary

Uncanny X-Men

The X-Men open their new base in San Francisco and send a telepathic invitation to every remaining mutant on Earth. Their first fights were against Magneto, Sentinels and the newly formed Hellfire Club. This is also the introduction to the Sisterhood of Evil Mutants and Madelyne Pryor is seen alive.

Astonishing X-Men

The Astonishing X-Men shows up with a new line-up (Cyclops, Emma Frost, Beast, Storm, Armor, Wolverine). Their first mission was to investigate the murder of an undiscovered mutant.

Cable

X-Force captures Bishop and brings him to the X-Men Headquarters in San Francisco, while Cable is seen fighting in the future.

X-Men: Legacy

Cyclops secretly meets with Xavier as one last favor to his former teacher and friend. Elsewhere, the Hellfire Club is discussing Sunspot leaving their ranks and the void that leaves. As Sebastian Shaw tries to create some order, Castlemere and his new found cybernetic “upgrades” lay waste to another member of the Hellfire Club.

Rogue makes her way to the X-Men’s former base in Australia and ends up having a heart to heart talk with Mystique, whose persona is still in her head after the events in Messiah Complex.

Young X-Men

Cyclops takes Sunspot and Danielle as mentors of the Young X-Men. After establishing an abandoned cathedral in San Francisco as their new base, the Young X-Men (along with mentors Danielle Moonstar and Sunspot) form their team which includes Ink, Anole, Rockslide, and Dust, but without Blindfold.

Manifest Destiny

Iceman lands at an hospital after taking a flight with Opal Tanaka, who reveals herself to be Mystique. Disguised as a doctor, Mystique injects Iceman with a neural inhibitor but he manages to escape and flee on a truck. Mystique finds him yet again and destroys the truck, much to the truck driver’s dismay. Iceman saves him and asks him to contact the X-Men, while he faces off with Mystique and tells her to shoot him while looking him in the eyes.

Other short stories include:

  • Boom-Boom being defeated by Nuwa but taking her revenge by using coffee.
  • Karma failing to possess Emma Frost and realizing she needs to get her focus back.
  • The Juggernaut hesitating between a life of crime or as a hero.
  • Emma Frost coming to terms with the fact that the X-Men have accepted her.
  • Anole and Greymalkin bonding over their sexuality while Beast explores Greymalkin’s history.
  • Wolverine and Nightcrawler failing to cheer up Colossus, whose mood lightens when he helps a girl save her kitty.
  • X-23 helping Mercury realize she is more than just quicksilver and no one can tell her she is not a person after she defeats some Hellfire Cult members.
  • Nightcrawler being depressed over his lack of use as an X-Men and confiding it in a Danger Room created Kitty hologram.

Strangely, about half of these stories refer to Kitty’s disappearance.

Eternals/X-Men Manifest Destiny

The last three issues of the short Eternals run sees the relocation of the X-Men to San Francisco collide with Ikaris, his war with Druig, and the sentinel in Golden Gate Park. The final issue sees the X-Men assist with repelling the horde which has been foreshadowed as coming since issue one of the Eternals series.

Wolverine: Manifest Destiny

Main article: Wolverine: Manifest Destiny

Issues

The following issues are related to the storyline:

  • Astonishing X-Men #25-30
  • Cable #6
  • Eternals (vol. 4) #7-9
  • Manifest Destiny: Nightcrawler (previously announced as X-Men: Quitting Time)
  • Secret Invasion: X-Men #1-4
  • Uncanny X-Men #500-507
  • Wolverine: Manifest Destiny #1-4
  • X-Men: Legacy #215-216
  • X-Men: Manifest Destiny #1-5
  • Young X-Men #6-9
  • Runaways (Vol. 3) # 10

Collected editions

The storyline will be collected into a number of volumes:

  • Uncanny X-Men: Manifest Destiny (collects Uncanny X-Men #500-503, “X-Men Free Comic Book Day”, and Manifest Destiny, 208 pages, April 2009, ISBN 0-7851-3817-X)
  • X-Men: Manifest Destiny (collects Wolverine: Manifest Destiny #1-4, “X-Men Manifest Destiny: Nightcrawler” and X-Men: Manifest Destiny #1-5, 200 pages, hardcover, June 2009, ISBN 0-7851-3818-8, softcover, September 2009, ISBN 0-7851-3518-9)
  • Eternals Volume 2 (includes Eternals (vol. 4) #7-9, softcover, 104 pages, September 2009, ISBN 0-7851-2979-0)

Trinity (comic book)

Sunday, June 7th, 2009

Cover of Trinity #1 (Jun 4, 2008). Art by Carlos Pacheco.

Trinity is the title of an American weekly comic book limited series published by DC Comics that debuted during the first week of June, 2008.

Conception and production

Promotional artwork for the series featuring the focal characters, by Mark Bagley.

Busiek first pitched the idea in 2006 to Dan DiDio following the announcement of 52. His initial pitch involved a 12-page weekly book in which the first 7 pages were focused on an ongoing story with Superman, Batman and Wonder Woman, and the remaining 5 pages were used to promote the rest of the line. The book was planned to follow up 52, however it wound up being pushed back a year, and developing into a full 22-page book with two stories, and the promotional idea being dropped.

The series was the “mystery project” which had been mentioned by Kurt Busiek previously and was his reason for leaving Aquaman. Like 52, also by DC Comics, the series will last for 52 issues and will be self-contained. There will, however, be repercussions that are felt throughout the lead heroes’ solo ongoing titles and vice versa.

One of the differences between Trinity and earlier weekly comics is that it features two stories: the first, a 12-page lead story by Busiek and Mark Bagley, and the second, a 10-page backup by Busiek and Fabian Nicieza while Tom Derenick, Scott McDaniel, Mike Norton and others, work on the art. The book marks Bagley’s DC debut, after leaving a long tenure at Marvel Comics which included 110 consecutive issues of Ultimate Spider-Man.

Story

The story begins with Superman, Batman, and Wonder Woman all experiencing the same dream. The dream is of someone screaming to be let out. After determining that none of the other heroes are having them, they reason that someone is attacking them directly. They start to hear the voice in the waking world too.

At the same time, a mysterious man calling himself Enigma approaches Morgaine Le Fey, and tells her that the three heroes are a “trinity”, keystones to the power of the universe itself (the keystone to the multiverse is the New Earth universe, this universe’s keystone is Earth, and Earth’s keystones are the Trinity), and convinces her in joining him in taking their places, through a mystic ritual.. To this end, they enlist Despero as an ally (as three are required to take the power of the Trinity, with Enigma seizing Batman’s place, Morgaine taking Wonder Woman’s, and Despero usurping Superman’s), and send out several agents, such the Dreambound, countless Gotham City criminals and the inhuman Howlers, to steal items connected to the heroes (including objects that could not conceivably be stolen, such as the Joker’s laughter) and countless relics related to Egyptian tarot, mark the heroes with mystic runes, obtain the Cosmic Egg containing Krona, and abduct the mystic Tarot, who recently was revealed to have a connection to a power known as the “Worldsoul”. Jose Delgado, Gangbuster, teams up with the Justice League of America to find Tarot, as he was guarding her when she was taken and feels he should help in her rescue.

Morgaine realizes why each third of the Trinity holds his or her share of the power: Batman is the pinnacle of human achievements, physical and mental; Superman is the ultimate freedom fighter, with an absolute will; and Wonder Woman’s message inspires all around her to do what is right to the end. She is also seen using Tarot’s abilities with the cards to foresee the future to engineer her plans more strictly.

The Trinity take note of these strange occurrences and investigate, along with the Justice League, Justice Society of America and Gangbuster. Meanwhile, they are occupied fighting an alien creature, Konvikt, who, after being nearly beaten by Green Lantern John Stewart, gets cocky when Stewart falls into a seizure and generates massive guns to attack him, by means unrelated to his ring, muttering in binary data. Stewart later relapses and again resumes speaking in binary and generating blades when explaining the origins of the Cosmic Egg and Krona to the new Firestorm. The machinery keeping watch on the Egg is broken, the Dark Trinity (Enigma, Morgaine, Despero), by means of Despero, having seized it as means of fueling the creation of the Dreambound from dreaming people from around the world, and a massive reality-warping spell, using Lois Lane’s notebook, Lex Luthor’s blood, the space shuttle Superman saved in his first public appearance, Jim Gordon’s pipe, the Joker’s laughter, cement from Crime Alley, Etta Candy’s security card, the magic clay used to animate Wonder Woman and Maxwell Lord’s skull as focusing points.

The JLA then departs to the antimatter universe, where they confront their counterparts, the Crime Syndicate of Amerika, in releasing countless prisoners they have taken from many worlds. The Trinity by then is starting to feel the ritual’s effects, and each member starts acting like another one. John Stewart’s powers are revealed to come from a Qwardian superweapon he absorbed, the Void Hound, and that is trying to escape containment by indirectly harming Stewart, as it slowly gains more power above him and his ring. While the JLA is successful in containing the CSA, the antimatter Earth falls into chaos, and they leave before the situation worsens.

Their search takes them to Le Fey’s castle, where the ritual is beginning, and attempt to stop the evil trio. However, the presence of the Trinity was actually what was required to complete the spell, and with it complete, the world is changed. In this new world, Batman, Superman and Wonder Woman never existed, and the Justice Society International patrols the world, with a ban in place on all non-licensed heroes. The inhabitants of Earth have only fleeting memories of how the world once was. The only one spared from the change was Firestorm, who was in Negative Space at the time, investigating the theft of the Cosmic Egg. Even Tarot and Gangbuster, who had managed to escape from the villain’s headquarters, are affected and seek help from Alfred Pennyworth, who is now a retired OSS agent who makes a living as an archeologist in the mountains surrounding the castle.

Firestorm then seeks John Stewart, who has to hide his status as a Green Lantern from the general populace, as the JSI have placed a ban on all Green Lanterns from Earth. Suddenly, the Void Hound again strikes and Stewart flees Earth. Meanwhile, Firestorm is targeted by the JSI and forcefully separated into Jason Rusch and Gehenna. Pennyworth gives Gangbuster and Tarot a scroll to be handed over to Hawkman, the leader of the JSI. The history of the scroll shows it was forged in Nth metal by Prince Khufu, one of Hawkman’s previous incarnations. When handed over and inspected by Hawkman, Jay Garrick and Alan Scott of the JSI, the scroll imbues them with renewed vitality and reveals to them that time was warped by the powers of the spell, and they set out to make things right, starting by fusing together Jason and Gehenna.

The villains come out of the ritual with power close to that of gods, only to discover that Despero had been replaced at the last part of the ritual by a disguised Kanjar Ro. Also, a new Trinity has been formed in the alternate world, consisting of Black Adam as a stand-in for Wonder Woman, Tomorrow Woman filling in Superman’s role, and Green Arrow now becoming Gotham’s protector, and later due to a ripple in reality the role was turned over from Green Arrow and Speedy to Ragman and Tatters. As all of this takes place, Krona has escaped the Cosmic Egg and seeks the aid of the Controllers to contact the consciousness of the Universe itself (probably stemming from his earlier experience with it in the JLA/Avengers crossover, when he managed to briefly contain her to force the secrets of creation out of her), but is betrayed and instead destroys their laboratory planet when the Controllers attempt to restrain him and drain his energies for study. Upon doing this, he hears the planet’s consciousness, “freed”. Krona then leaves to do the same for as many planets as he can.

However, his is not the only case: reality seems to be unstable and some special people keep seeing visions of either how reality is supposed to be, or alternate worlds continually overlapping (all of this due to Kanjar Ro’s substitution of Despero, in a bid to seize the power promised to him). Tomorrow Woman starts acting strangely and evaporates or duplicates, bus stations keep changing to airports, train stations, spaceports or wild west saloons. Tarot goes to Opal City, where her cards show she will be helped. There, she finds Charity O’Dare, a fellow tarot mystic, and is instructed on the power of the Worldsoul-a bond linking a woman to the living spirit of Earth. She realizes she needs to help fix the situation or she will die along with Earth. Morgaine and Enigma, bickering about their usage of power, agree to find Despero and complete the ritual. As a replacement for the Cosmic Egg’s power, Morgaine finds a new source of energy for her incantation-the souls of every woman who has ever held the Worldsoul bond.

Konvikt gets lost after receiving power from Graak, a tiny alien who accompanied him, and, acting upon the knowledge of that he killed an innocent civilian during his first confrontation with the Justice League, attempts to reach to the killed man’s family to offer himself as a willing slave as penance. However, in the restructured world, the man never died. This leaves Konvikt at a loss, given how he has remained unaffected by Morgaine’s spell. He then remembers how he ended up in his situation: he was an employee for a powerful man in his world, and had been falling in love with the man’s daughter. However, the girl was killed, and Konvikt was blamed. He was sentenced to exile, before he was even allowed to attempt to atone; the ship that led him to Earth was his exile pod, having malfunctioned during its journey; Graak is revealed as his former lawyer. Enigma appears, offering a position in the new order and the possibility to reshape reality so the man he killed in the former timeline remains living or dead, or changing his timeline altogether. Konvikt takes the chance to replace Despero as a stand-in for Superman and accepts Enigma’s offer, remaking the Dark Trinity.

Alfred realizes as well he is part of a larger group, one needed to bring back the true Trinity. He gathers Richie Grayson, an embittered mobster, Lois Lane, an aggressive shock reporter, Tom Tresser, outlaw and vigilante extraordinaire, and Kara In-Ze, Interceptor of the JSI, and tells them the group was better people in another world, relating himself and Grayson to the world’s greatest detective, Lois and Interceptor to the world’s mightiest hero, and Tresser to a great warrior. All agree to hear him out and find the last member of the cabal, Donna Troy, now living as a librarian in Virginia.

As all of this happens, the Dreambound awaken inside a JSI prison, and recreate their fallen teammate, Sun-Chained-in-Ink, from the Tattooed Man. As he, the Trans-Volitional Man, the Swashbuckler and Primat escape, they are again recruited by Enigma and Morgaine, along with most of the detainees at the JSI prison. In space, the Void Hound takes control of Stewart’s ring and opens a black hole leading to Earth, as Kanjar Ro is captured by Despero, to be punished for his bid of power. In exchange for leniency, he offers Despero the location of the captured CSA to add to his army. Despero then starts marshaling his forces through the black hole Stewart left.

Alfred and the others he’s gathered go to the Happy Harbor cave in which the JLA was first based. They perform a ritual of their own, which allows them to recover the memories of the vanished Earth. They are then transported to a different world. Below them is a town of aliens in a Middle Ages civilization. They witness the judgment of a thief in which a Sunlord, a Truthlord and a Nightlord decide the fate of the thief. When Alfred and the group turn around they see the mountain face surrounding the village has been carved with giant likenesses of Batman, Wonder Woman, and Superman. The group starts moving and joins the town on a pilgrimage. Every night during the course of the pilgrimage a different part of a story is told; it turn out the world they appeared in is the world contained within the Cosmic Egg. The Pilgrims tell the story of what life was like with Krona as their god. After several generation of following Krona’s every order (a brutal, relentless pursuit of knowledge including cruel wars) they were abandoned by him when he was released. The people of the planet were all about to kill themselves, when Batman, Wonder Woman, and Superman all arrived. The three of them all helped the planet rebuild itself in Krona’s wake, teaching them about beauty, hope, justice, mercy, etc. Meanwhile, Tomorrow Woman has revived herself by sheer willpower and saved Metropolis, but in exchange releases dangerous, immensely powerful world-shattering rifts all through Earth.

Meanwhile, villains from all over the DC universe are being gathered by Morgaine. The Space Ranger tries to spy on what’s going on for the JSI, but is discovered and has to abandon his mission. Luckily the Atom, who was hiding out on Space Ranger’s clothes, is able to drop off before Space Ranger leaves, and acts as the spy instead. When asked why so many villains are being gathered, Morgaine and Enigma reveal that their first plan to rebuild the earth the way they wanted it didn’t work, so now they are gathering villains that would fit into the Major Arcana so they can bring their own order to this new world. When Hawkman hears this he realizes what he has to do. Without realizing it he’s started to figure out what heroes would fit into the Major Arcana as well. He thought it was just an obsession, and never finished it, but now knows it was to counteract Enigma and Morgaine’s plans. Unfortunately, he is having a hard time figuring out the rest of the Major Arcana. Charity offers to help him figure it out.

Morgaine’s plans consist in sealing the major world-shifting rifts to drain their power; the team who first reaches the rifts and seals them leaves with the acquired power. The JSI loses the first rift to Lady Shiva, Zoom and Polaris in London, but as Charity proves she can sense the readings Tarot is doing for the Dark Trinity, the Tomorrow Woman, Flash and Green Arrow manage to drain the energy of the following rift in Brazil. Meanwhile, the Friends (Alfred’s group) hear a story from the Pilgrims as to how Atmahn, the Night Judge (the god-like form of Batman within the Egg) once rescued a child whose family had been killed, empowering him to fight back criminals, giving him the name of Rabat of the Golden Wing. However, those who had rejected the order the Judge brought had formed the Laughing Chaos, and it beat Rabat to death. The Friends realize it is a retelling of Jason Todd’s death at the Joker’s hands.

Final Crisis

Wednesday, May 27th, 2009

Cover art of Final Crisis #1.<br />
Art by J.G. Jones.

Final Crisis is a seven-issue comic book limited series published by DC Comics in 2008 and written by Grant Morrison. Originally DC announced the project as being illustrated solely by J. G. Jones; artists Carlos Pacheco, Doug Mahnke, Christian Alamy, and Marco Rudy later joined the series’ creative team. It directly follows DC Universe #0 after the conclusion of the 51-issue Countdown to Final Crisis weekly limited series.

It remains one of the most convoluted and terrible works of writing by Grant Morission ever. The story makes absolutely no sense.

Promotion about the limited series describes its story as “the day evil won”. The series deals with alien villain Darkseid’s plot to overthrow reality, and the subsequent death and corruption of various DC characters and their universe. In Spring 2008 Morrison explained his conception of the series:

I wanted to do the biggest crossover there’s ever been… it’s got nods to everything, going back to “Flash of Two Worlds” and the first ‘Crisis on Earth-1′, ‘Earth-2′, all that stuff. So there’s little elements of all that, but… everything I’m doing right now is about people dying, or the apocalypse, so it’s kind of dark, and the ‘Final Crisis’ thing is just pushing that as far as it can possibly go. And it’s taking a lot of trends that I see in comics and pushing them to the max to see, ‘do we really want it to be like this’?”

Publication history

The origin of the story goes back to 2003 when Morrison returned to DC and came up with the idea for another crisis: “I pitched a huge crossover event called Hypercrisis, which didn’t happen for various reasons. Some of Hypercrisis went into Seven Soldiers, some went into All Star Superman, some went into 52 and some of it found a home in Final Crisis.” According to Grant Morrison, work finally began on Final Crisis #1 in early 2006, with the intention of the series being a thematic and literal sequel to Seven Soldiers and 52, two projects that Morrison was heavily involved in at the time.

References to Infinite Crisis as the “middle Crisis” gave readers the impression there would be at least one additional major follow-up to the original Crisis on Infinite Earths. A May 2007 teaser poster confirmed this speculation with the tagline: “Heroes die. Legends live forever.”

The artwork met with delays, and Morrison had no intention of having them continue into Final Crisis, as DC Comics had hoped. To keep the release on schedule, Countdown wrapped with issue #1 and its planned final issue (#0) was revamped as a 50 cent one-shot special called “DC Universe” #0. Besides hyping upcoming storylines such as “Batman R.I.P.” and “The Blackest Night,” the issue was narrated by Barry Allen and featured Libra leading a group of super-villains in prayer for the “god of evil”, Darkseid. The result is, as described by Morrison, that “we’re watching him fall back through the present, into the past of Seven Soldiers where he finally comes to rest in the body of ‘Boss Dark Side’, the gangster from that story.”

To help readers identify events pertinent to Final Crisis and other major DCU events in the coming months, a “Sightings” cover banner appears on various DC comics as “signposts, marking important storybeats and moments throughout the DC Universe.” The first such headers appeared on Justice League of America (vol. 2) #21 and Action Comics #866, respectively (the JLA issue featured Libra’s return and his recruiting of the Human Flame).

The original intent was for Jones to pencil the whole series. Due to delays, however, Carlos Pacheco drew issues #4-6 with Jones, and issue 7 was drawn entirely by Doug Mahnke. Jones said that “Any problems completing the series are my own. I love Doug Mahnke’s art, and he would have probably been a better choice to draw this series in the first place.”

In addition to the core limited series the larger storyline includes a number of tie-ins, comprising one-shots and limited series.

The one-shots comprise “Requiem,” “Resist,” “Secret Files” and “Submit”. Also “Rage of the Red Lanterns” is the start of a storyline of the same name, that picks up on events in “Green Lantern: Secret Origin” and continues in Green Lantern #36-38. It starts as a tie-in because, according to writer Geoff Johns, “events in Final Crisis have motivated the Guardians to proceed further with their attempted containment of the light”.

The limited series comprise Superman Beyond a two issue mini-series also written by Grant Morrison, Legion of 3 Worlds a five-issue limited series focusing on the different incarnations of the Legion of Super-Heroes, Revelations a five-issue limited series and Rogues’ Revenge a three-issue mini-series focused on the Flash Rogues.

Plot

Final Crisis opens with a series of scenes depicting events across the DC Universe. Metron of the New Gods is shown at the dawn of human civilization giving Anthro the gift of fire. The story returns to the DC Universe’s present day, where private detective Dan Turpin is shown discovering the dying Orion, and the superheroes are brought into the plot as they investigate the murder. Meanwhile, the villain Libra builds thea supervillain army and kills the Martian Manhunter to prove his power. In the series’ second issue, Green Lantern John Stewart is brutally attacked and Hal Jordan is framed for the attack and Orion’s deicide.

The superheroes slowly become aware of a plot by Darkseid and the other evil New Gods of Apokolips to conquer and enslave humanity. In Final Crisis #2, Batman is captured, while in Final Crisis #3, Superman is forced to leave Earth in an attempt to save the life of Lois Lane. Mary Marvel, who is possessed by Desaad, infects Wonder Woman with the morticoccus the god Bacterium designed to strip Earth’s heroes of their powers. Also in the second issue, Barry Allen, the second Flash, returns from the dead, and attempts to prevent Orion’s murder. The Evil Gods’ forces deliver the final blow to humanity when they release the Anti-Life Equation on modern means of digital communication, from TV and radio to the Internet, turning nearly half of humanity into mindless slaves of Darkseid.

Barry Allen reunites with his wife, Iris West, and kisses her, freeing her from the Anti-Life Equation. Throughout the world, various superheroes are shown resisting the Anti-Life Equation, which culminates in an attack on Darkseid’s forces in Blüdhaven, which occurs in Final Crisis #5. Also in this issue, Nix Uotan- a Monitor who was sentenced to live life on Earth as a human – with the help of what looks like Sam Simeon, is shown to remember his past and is awakened as a powerful new being.

In Final Crisis #6, the Flashes attempt to stop Darkseid before his presence on Earth destroys all of reality. Within Darkseid’s bunker, Batman escapes and confronts Darkseid. He states that he will “make a once in a lifetime exception” to his “no firearms” rule and shoots Darkseid using the bullet that killed Orion. As Darkseid is shot, he fires the Omega Sanction from his eyes and apparently kills Batman. Doctor Sivana helps disable the Justifiers so that Lex Luthor can kill Libra. Superman returns to Earth from the 31st century, where he was given access to the reality-altering Miracle Machine by Brainiac 5. In a fit of desperate rage, Superman attacks Darkseid’s bunker, finding Batman’s charred corpse within.

Barry Allen and Wally West, still pursued by the Black Racer, arrive to witness Superman’s clash with Darkseid. Darkseid’s followers unleash Omega Beams on the two Flashes, who outrace the beams and cause them to hit Darkseid. The Black Racer reaches Darkseid as he lays dying from Radion poisoning. The Female Furies clash with Libra’s army of mind-controlled superhumans, who are now under Luthor’s control. Wonder Woman is freed and binds Darkseid with her lasso, freeing the rest of humanity from Darkseid’s control. But Darkseid continues to drag the multiverse down into him, with only a few buildings of Earth 0 not being drawn into Darkseid who is now a black hole. Time begins to unwind as Darkseid dies.

As reality breaks down around him and the universe slowly dies, Superman, with the help of the rest of the superheroes and humanity left alive, completes construction of a copy of the Miracle Machine. At this point Mandrakk the Dark Monitor arrives to consume Superman who is the last and greatest Protector of Life and at his weakest. He taunts Superman, saying he has nothing to start the god machine with so Superman should come to Mandrakk and embrace the death of everything. Superman counters and uses the solar energy in his body to use the god machine, restarting creation. This summons an army of alternate Supermen from across the Multiverse, led by the Captain Marvel of Earth-5 and gathered by the Question. Nix Uotan arrives and in turn, summons the Zoo Crew (restoring their original forms and powers in the process),as well as the Army of Heaven, the Green Lantern Corps, and the Super Young Team. Together the heroes confront the Dark Monitor and the battle ends when the Green Lantern Corps stake Mandrakk with a spear created by their rings’ energy. Supermen and the Green Lanterns drag Earth from the black hole that is Darkseid. Nix Uotan puts the reborn New Gods on Earth-51 with bits and pieces from other versions of Earth. He restores the time lines and errors. Nix Uotan then forces the other Monitors to stop interfering with the multiverse, leading to their nonexistence. In the end, Nix is reborn in the Multiverse as the sole bridge that connects the unlimited Monitor Intelligence and the repaired multiverse.

In the distant past, Anthro dies of old age after bringing fire to the people of Earth. Bruce Wayne, still in his Batman garb, lays his utility belt upon Anthro’s body, and starts drawing a bat on the cave wall.

Morrison on Final Crisis

Grant Morrison has made several statements on the narrative and thematic content of Final Crisis. Metron’s appearance in Final Crisis #1 touches on themes raised in Morrison’s Seven Soldiers meta-series, with the origin of Aurakles, which posited “the idea of the New Gods having altered human history for their own purposes.” This also draws on ideas Morrison put forward in his run on JLA “that Earth was destined to become the cradle of a new race of ‘Fifth World super-divinities.”

Morrison commented on the death of the New God Orion by saying “Knowing how cosmic and epic it was going to get, I wanted to start the story at street level, with the discovery of the body of a god in the trash,” He also stated, in relation to the death of the Martian Manhunter, that he “wanted to open with a nasty, execution-style death of a superhero as a way of demonstrating how far behind us the Silver Age is.”

Morrison notes that Batman’s use of the gun in Final Crisis #6 is symbolic as “the root of the Batman mythos is the gun and the bullet that created Batman. So, Batman himself is finally standing there to complete that big mythical circle and to have the image of Batman up against the actual personification of evil and now he’s got the gun and he’s got the bullet. It seemed to me to work.”

Format

The first issue of Final Crisis went on sale May 28, 2008. Final Crisis was seven oversized issues released over nine months starting in May 2008. Although there were other projects alongside Final Crisis, the story did not crossover with any ongoing series.

Tie-ins

Several one-shots and mini-series have been and will be released that tie-in with Final Crisis: three series run in parallel to the main main one and the one-shot, “DC Universe: Last Will and Testament,” was planned to fit in the ‘break’ between Final Crisis #3 and #4.

Morrison, who wrote one of the “final” Batman stories in “Batman R.I.P.,” stated, “First it’s R.I.P., and we’ll see how that winds up for Batman. Then the two-parter mentioned (Batman #682-683) goes through Batman’s whole career, in a big summing up of everything that also ties directly into Final Crisis. And Final Crisis is where we see the final fate of Batman.”

  • Batman #682-683
  • “DC Universe” #0
  • “DC Universe: Last Will and Testament”
  • Final Crisis: Legion of 3 Worlds #1-5
  • “Final Crisis: Rage of the Red Lanterns” (one-shot)
  • “Final Crisis: Requiem” (one-shot)
  • “Final Crisis: Resist” (one-shot)
  • Final Crisis: Revelations #1-5
  • Final Crisis: Rogues’ Revenge #1-3
  • “Final Crisis: Secret Files” (one-shot)
  • “Final Crisis: Sketchbook” (one-shot)
  • “Final Crisis: Submit” (one-shot)
  • Final Crisis: Superman Beyond #1-2
  • Justice League of America (vol. 2) #21

Reading order

Morrison has provided a reading order for the main series and tie-ins written by him:”

  • Final Crisis #1-3
  • Superman Beyond #1-2
  • Submit
  • Final Crisis #4–5
  • Batman #682–683
  • Final Crisis #6–7

Aftermath

In a move Dan DiDio described as “inspirationally tied to Final Crisis,” in early 2009 the villains will take over the main DC Universe titles and some will be featured in “Faces of Evil,” a series of one-shots, all designed to examine the question “What happens when evil wins?”

Four Final Crisis Aftermath six-issue limited series were announced at New York Comic Con 2009:

  • Final Crisis Aftermath: Run! featuring the Human Flame, written by Matt Sturges, with art by Freddie Williams
  • Final Crisis Aftermath: Dance featuring the Super Young Team, written by Joe Casey, with art by ChrisCross
  • Final Crisis Aftermath: Escape featuring Nemesis, written by Ivan Brandon, with art by Marco Rudy
  • Final Crisis Aftermath: Ink featuring the Tattooed Man, written by Eric Wallace, with art by Fabrizio Fiorentino

The Flash: Rebirth will address Barry Allen’s return in Final Crisis.

Collected editions

The series will be collected into a single volume:

  • Final Crisis (collects Final Crisis #1-7, “Final Crisis Superman Beyond 3D” #1-2, and “Final Crisis: Submit” #1, 352 pages, hardcover, June 2009, ISBN 1-4012-2281-1)

DC originally solicited the hardcover collection containing only issues #1-7 of the main “Final Crisis” series. However, they changed their plans as announced at MegaCon 2009 to also include the Grant Morrison-penned “Final Crisis: Superman Beyond 3D” #1-2 and “Final Crisis: Submit” #1.

In addition the main tie-ins are being collected as follows:

  • Final Crisis Companion (collects “Final Crisis #1 Director’s Cut”, “Final Crisis: Requiem”, “Final Crisis: Resist”, and “Final Crisis Secret Files”, 200 pages, softcover, Titan, July 2009, ISBN 1-84856-315-9, DC, June 2009, ISBN 1-4012-2274-9)
  • Final Crisis: Legion of Three Worlds (168 pages, hardcover, August 2009, ISBN 1-4012-2324-9)
  • Final Crisis: Revelations (168 pages, hardcover, August 2009, ISBN 1-4012-2322-2)
  • Final Crisis: Rogues’ Revenge (144 pages, hardcover, July 2009, ISBN 1-4012-2333-8)
  • Green Lantern: Rage of the Red Lanterns (collects “Final Crisis: Rage of the Red Lanterns” and Green Lantern#26-28 and #36-38, 176 pages, hardcover, July 2009, ISBN 1-4012-2301-X)

Sales

Sales estimates for May 2008 put Final Crisis #1 in second place to the second issue of Secret Invasion, with estimated sales of 159,036.

Final Crisis: Legion of 3 Worlds

Tuesday, May 26th, 2009

Cover of Final Crisis: Legion of 3 Worlds #1 (one of two covers issued in a 1:1 ratio) (Oct, 2008). Art by George Pérez.

Final Crisis: Legion of 3 Worlds is a five-issue 2008 limited series produced by DC Comics. The series is a tie-in to Final Crisis. It is scripted by Geoff Johns, and drawn by George Pérez.

The story features Superman and the post-Infinite Crisis version of the Legion of Super-Heroes teaming up with their post-Zero Hour and “Threeboot” counterparts to battle the Time Trapper and a new incarnation of the Legion of Super-Villains led by Superboy-Prime.

Foreshadowing

The term “Legion of 3 Worlds” was previously used by Superman during “The Lightning Saga” crossover. Superman used the term to describe “one of the Legion’s greatest adventures.” He stated that the full story of this event went undocumented because none of the Legionnaires remembered exactly what had occurred. Brainiac 5 later mentions that the adventure involved the Tornado Twins. The Legionnaire Star Boy (currently a present-day member of the Justice Society of America under the name Starman) alludes to this encounter, saying that he met “another Thom and another Thom”, and briefly mentions the Post-Zero Hour speedster XS, stating that she harbored a crush on Superman.

Geoff Johns revealed in an interview that XS will be appearing in Legion of the 3 Worlds and made it clear that this series, and The Flash: Rebirth mini-series, which he is writing with Ethan Van Sciver on art duties, will pick up threads left hanging in the Lightning Saga crossover, saying “Obviously, one of the big things in ‘Lightning Saga’ that we still haven’t addressed is the lightning rod and what that’s all about. That will be a central focus of the series.”

In Action Comics #864, Batman references the appearances of the different Legions in the present (the original pre-Crisis on Infinite Earths team, the post-Zero Hour incarnation, and the “Threeboot” version,), and believes that the future is always changing.

Story

The Time Trapper retrieves a lost Superboy-Prime, still spiraling uncontrollably through space and time. The Trapper sends him to the 31st Century, where the original Legion of Super-Heroes are recovering from recent events. Superboy-Prime lands on Earth in Smallville where he discovers the Superman Museum and learns, much to his dismay, that he has had very little impact on history. He then discovers a statue of himself wearing a replica of the armor he wore during the events of Infinite Crisis, which he dons himself, before learning the history of the Legion of Super-Villains and formulating a plan. Prime flies to Takron-Galtos and releases members of the Legion of Super-Villains and other prisoners before destroying the entire planet and burning a giant “S” into its surface.

The Legion of Super-Heroes contacts Superman in the present and brings him to the future to aid them against the villains. When Brainiac 5 learns that their new foe is from another universe, he suggests contacting Legions from two parallel worlds in order to fight Superboy-Prime. Superman suggests that the only way to stop Superboy-Prime is to redeem him.

Meanwhile, the White Witch sees visions of alternate Legions while she is held captive by Mordru on Zerox. Her visions are interrupted by the Time Trapper just as Blok, Wildfire, Dawnstar and Rond Vidar (the sole surviving Green Lantern) arrive to rescue her. The Legionnaires battle Mordru, only to be interrupted by Superboy-Prime, who has recruited every other Legion foe into a massive Legion of Super-Villains (armed with flight rings burned with an “S”). Back at Legion headquarters, Lightning Lad is dismayed at the idea of redeeming a mass murderer like Prime, even suggesting they break Legion code to kill him. He and Cosmic Boy argue, with Cosmic Boy revealing that he took on the leadership of the Legion to give everyone but him a chance to have a life outside the team. This argument comes to a conclusion when the White Witch opens a stargate from Zerox to Legion Headquarters. Rond Vidar forces the Legionnaires through the stargate, remaining behind to buy them time to escape. Rond manages to kill Lazon, but is subdued by the telepathic powers of Saturn Queen and captured by Superboy-Prime. With Rond’s father Universo in agreement, Superboy-Prime kills Rond, whose power ring returns to Oa (despite an attempt by Universo to recover it).

Cosmic King offers Mordru a ring as Earth Man points out that as much as the various villains dislike each other, they all want the Legion dead. As Superman leads the Legion to battle Prime’s forces, Brainiac 5 leads a team to the Justice League’s old headquarters, finding an artifact that allows them to bring together the two other versions of the Legion using White Witch’s sorcery. Upon the arrival of the other Legions, the three incarnations of Brainiac 5 begin arguing over who is in charge. During this time, on instructions from Brainiac 5, Mon-El and Shadow Lass bring Rond Vidar’s body to the ruins of Oa where they find Sodom Yat, who identifies himself as the last Guardian of the Universe.

Yat cremates Rond and initially refuses to aid the Legion, citing apathy after a millenium of watching those he cares about die. Mon-El, drawing parallels to his own 1000 year imprisonment in the Phantom Zone, convinces Yat to join the fight against Superboy-Prime and the Legion of Super-Villains. Yat gathers some of the rings of fallen Green Lanterns and recharges them with a new oath, vowing to reestablish the Green Lantern Corps after this battle. On Earth, the Legion is battling Superboy-Prime’s forces in Metropolis. Superman attempts to convince Superboy-Prime to end the attack by recalling to him details of his pre-Crisis life on Earth-Prime, but is rebuffed and injured. Earth Man’s forces attack the United Planets building where the second Karate Kid, Myg of Lythyl, fends them off briefly only to be incinerated by Radiation Roy. Lightning Lad, Cosmic Boy and Saturn Girl quickly enter to fight them off while Mordu calls upon shadow beings to attack both the Legion and civilians, searching for the White Witch.

The tide turns when the other two Legions enter the battle and help fight against the Legion of Super-Villains. Meanwhile, in the 20th century, Polar Boy, Wildfire and Dawnstar head to Smallville to steal a hair from a young Lex Luthor as part of Brainiac 5’s plan. At Legion headquarters, the various versions of Garth and Ayla Ranzz get together as the older Brainiac 5 uses the lightning rod (empowered in The Lightning Saga storyline) to enable Live Wire, (trapped in the crystalline body of Element Lad after the events of Legion Lost), to transmute himself back to his original body. The older Brainiac 5 then reveals that XS is from their Earth and that all three Legions met in an earlier adventure that no one besides the older Brainiac 5 remembers clearly. During these events, Superboy-Prime kills the “Threeboot” Legion’s Sun Boy, causing physical pain to the original Sun Boy, who had remained outside the battle.

While Superboy-Prime attempts to breach the force fields protecting Legion Headquarters, XS runs on a Cosmic Treadmill, assisted by the various incarnations of the Ranzz twins, and hears something in the Speed Force. Superboy-Prime breaks through the force fields and into the lab, but is too late to prevent Bart Allen’s return from the Speed Force.

In the 21st century, Starman, working as a caretaker, digs up a grave with the name “Kent”. In the 31st century, the Legion continues to battle the villians while Bart Allen pounds Superboy-Prime. Brainiac 5 explains that the team of Legionnaires recently sent back in time used the lightning rod to “bottle up” Bart’s essence before his death at the hands of the Rogues. Brainiac 5 says that Dream Girl foresaw Superboy-Prime destroying Earth in a massive Crisis but vanished before she could give more details.

Kid Flash knocks Superboy-Prime back into the battle when Superman and the original Lightning Lad, Saturn Girl and Cosmic Boy are pulled through a portal to the end of time where they face the Time Trapper who intends to kill the four of them. Kinetix attacks Superboy-Prime, who promptly kills her when her magic has no effect. Seeing the news reports of the battle and the casualties, the original Sun Boy grabs his flight ring while Mordru absorbs Kinetix’s life force and magical knowledge.

The “Threeboot” Element Lad turns the ground into kryptonite. Superboy-Prime laughs before he suddenly convulses in pain and promptly kills the “Threeboot” Element Lad by throwing a kryptonite rock right through him. Cosmic King then turns the kryptonite inside Superboy-Prime into yellow sunlight. Mordu warns Superboy-Prime of a vision of the future showing the Legion of Super-Heroes victorious and Prime heads to the North Pole to cut them off.

At the Fortress of Solitude, the three Brainiacs meet Polar Boy, Dawnstar and Wildfire with a strand of Lex Luthor’s hair. The original Brainiac 5 then puts the hair inside a Kryptonian chrysalis. However, Superboy-Prime attacks, knocking all three Brainiacs out. Polar Boy fights Prime and his ice hand is cut of when the original Sun Boy arrives to help. Wildfire uses his energies to fuel the chrysalis and resurrects Conner Kent, a.k.a Superboy, who then confronts Superboy-Prime.

Superboy and Superboy-Prime clash with the rest of the Legions joining in. At the end of time, Superman and the three founding Legionnaires attack the Time Trapper, tearing off his hood, only to realise that the Time Trapper is an aged Superboy-Prime, who claims the three heroic Legions will all lose.

Collected editions

The series will be collected into a single volume:

  • Final Crisis: Legion of Three Worlds (168 pages, hardcover, August 2009, ISBN 1401223249)

Eternals (comics)

Tuesday, May 26th, 2009

Cover art for Eternals vol 4, #1.<br />
Art by Daniel Acuña.

The Eternals are a fictional race of superhumans in the Marvel Comics universe. They are an offshoot of humanity created on Earth by the alien Celestials, and wage war against their counterparts, the Deviants. The Eternals were created by Jack Kirby and made their first appearance in The Eternals #1 (July 1976).

Publication history

In 1970, Kirby left Marvel Comics to work at DC Comics, where he began the saga of the New Gods, an epic story involving mythological and science fiction concepts, and planned to have a definite ending. However, the saga was left incomplete after the cancellation of the titles involved. Kirby began The Eternals when he returned to Marvel. The Eternals’ saga was thematically similar to the New Gods’, but the series was eventually canceled as well without resolving many of its plots, particularly The Celestials’ judgment over humanity (see Fictional Biography below.)

Writers Roy Thomas and Mark Gruenwald brought the Eternals into official Marvel Universe continuity in a long storyline in the Thor comic book series that climaxed in Thor #301, resolving those lingering plotlines. Since then, the Eternals (and the mythology connected to them) have appeared or been mentioned in numerous Marvel comics. In particular, the Celestials’ experiment on humanity has been used to explain how certain humans can develop super-powers. The Titanians (created by Jim Starlin) and Uranians (created by Stan Lee) were later retconned as being Eternals as well.

The Eternals returned for a second twelve-issue series in 1985 under writer Peter B. Gillis, unfortunately, according to comic book historian Peter Sanderson, “editor in chief Jim Shooter disliked Gillis’s scripts, so Walter Simonson wrote the final four issues.” However, Sanderson feels that “[o]f all the attempts to portray the Eternals before the Gaiman revival, the Gillis-Simonson series was by far the most interesting and creative, but it has been grossly underrated and did not lead to an ongoing series.”

Neil Gaiman, with artist John Romita, Jr., created a 2006 limited series, which helped bring the Eternals role in the modern Marvel Universe up-to-date. Originally solicited as a six issue series, an extra issue was added to the run, because, according to editor Nick Lowe, “There was too much story to fit into the structure we set for ourselves. Neil was starting issue five and told me that he might need a seventh issue. He just had too much story to fit in six issues (even with the first and sixth double-sized).”

The first ongoing series since Kirby’s run, was announced at the San Diego Comic Con in 2007. It is written by Charles and Daniel Knauf, with art by Daniel Acuña, and the first issue was cover dated August 2008. In lat 2008 Marvel also published a Eternals Annual by writer Fred Van Lente and artist Pascal Alixe, in which the Eternals come into conflict with the Young Gods. On February 27, 2009, Marvel’s Ediotr-in-Chief Joe Quesada confirmed that the ongoing series had been cancelled.

Fictional group biography

When the Celestials visited Earth five-million years ago and performed genetic experiments on early proto-humanity, they created two divergent races: the long-lived Eternals, and the genetically unstable and monstrously grotesque Deviants. These experiments also lead to the capacity for super-powered mutations in humans. They also performed this experiment on other planets (such as the Kree and Skrull homeworlds) with similar results.

Despite looking human, Eternals are much more long-lived (but were not originally fully immortal) and that kept them from having much contact with their human cousins. Eternals have a low birth rate; they can interbreed with humans but the result is always a normal human. Despite this, the Eternals have in general protected the human race, especially from the Deviants, with whom they’ve always had an enmity. The Eternals also developed advanced technology.

Long ago, a civil war broke out amongst the Eternals over whether to conquer the other races, with one faction led by Kronos and the other by his warlike brother, Uranos. Kronos’ side prevailed, and Uranos and his defeated faction left Earth and journeyed to Uranus where they built a colony. Some of Uranos’ group soon tried to return to Earth to re-kindle the war, but they were attacked by a passing Kree ship and forced to land on Saturn’s moon Titan. There they built another colony. (Experiments performed by Kree scientists on a captured Eternal lead them to go to Earth and perform their own genetics experiments on a group of humans, thus creating the Inhumans.)

One day, Kronos’ experiments in cosmic energy caused a catastrophic release of energy throughout the Eternals’ city, Titanos, destroying it, activating latent genes in the Eternals and disintegrating the scientist’s body. The Eternals now found they could channel large quantities of cosmic energy themselves, granting them near-godlike power. The accident left Kronos in an immaterial state, so a new leader had to be chosen. For the first time, the Eternals merged into a single being, the Uni-Mind, to decide which of Kronos’ sons, Zuras or A’lars should be the new leader. Zuras was chosen, and Alars chose to leave Earth to avoid causing another civil war, and journeyed to Titan.

There he found that a war (allegedly caused by the Dragon of the Moon) had erupted on Titan and wiped out all but one member, a woman named Sui-San. Alars fell in love with her, and in time they repopulated Titan. Due to the mix of activated genes from Alars and unactivated ones from Sui-San, these new Titanian Eternals are not as powerful or immortal as Terran Eternals, but are more powerful and longer-lived than the earlier pre-civil war Titanian Eternals.

While Zuras ruled, three new Eternal cities were built. The first was Olympia, located in the mountains of Greece, near the main portal between the Earth dimension and the Olympians’ home dimension, which lead many ancient Greeks to confuse some of the godlike Eternals with members of the Olympian pantheon. Eventually, an agreement was reached with the gods where some Eternals, such as Thena, would impersonate the Olympians before their worshipers. The other two Eternal cities were Polaria (located in Siberia) and Oceana (in the Pacific).

18,000 years ago, the Celestials returned to Earth. The Deviants attacked them, but the Celestials counterattacked, resulting in the sinking of Mu and Atlantis, and much worldwide havoc. The Eternals helped rescue many humans. An Eternal named Valkin was entrusted by the Celestials with an artifact of great power for safekeeping.

At some point during the early centuries, Ikaris and the Eternals came into conflict with the immortal mutant, Apocalypse. This conflict ended when Ikaris and the Eternals defeated him. Ikaris believed Apocalypse was dead.

1,000 years ago, the Asgardian god Thor encountered some Eternals, but the encounter was erased from his mind, to prevent him from learning about the Celestials, who were about to return to Earth. An Eternal named Ajak became the Celestial’s spokesperson, and put himself to sleep when the Celestials left, to wait for their return 1,000 years later to judge humanity.

During the early 20th century, a human scientist made contact with the Uranian Eternals and was taken to live with them along with his young son, who would later become Marvel Boy. The Uranians were eventually killed by Deathurge. After mankind split the atom, some Eternals joined with some humans and Deviants to form the Damocles Foundation to decide what to do about it. Some Eternals, such as Makkari, were also active as superheroes, or living amongst humans, keeping their true nature hidden. The Eternals also helped to move the Inhumans’ city to the Himalayas to keep it hidden.

At some point, Thanos of the Eternals of Titan nearly destroyed their colony, but they rebuilt it, and would help Earth’s heroes to oppose him on several occasions.

When the Celestials returned to judge the worthiness of their creations a few years ago, the Eternals found themselves clashing with the Deviants again, and decided to publicly reveal their existence to humanity. Zuras feared what would happen if the Celestials judged unfavorably. They encountered Thor again, and were attacked by Thor’s father Odin and the Olympian gods, who tried to prevent their interfering with the gods’ plans to attack the Celestials. Eventually, the Eternals decided to help the gods and formed a Uni-Mind to assist the Destroyer’s assault on the Celestials.

They were forced to dissolve back into Eternals by the Celestials, and the shock of the attack killed Zuras. Before his spirit fully left the material plane, he instructed his daughter Thena to take his people to explore space. Most of the Eternals did so in the form of a Uni-Mind, but a handful – those most heavily involved in Earthly affairs – remained behind on Earth. Since then, the Eternals have helped Earth’s heroes, particularly the Avengers, against several menaces. They also discovered the existence of the Titanian Eternals.

Eternals volume 2

Recently, the Eternals have begun reappearing on Earth in Neil Gaiman’s new take on the immortal beings. Most seem to have no memory of their own history and abilities, except Ikaris, and no records of their previous appearances remain. Apparently the Eternal known as Sprite, angered at having to remain an eleven year old and unable to grow any further, managed to induce collective amnesia on the Eternals as well as distort their perceptions of history. This can possibly be seen as Gaiman’s attempt to retcon the characters; early stories as well as officially published statistics portrayed most of the current generation of Eternals – such as Ikaris and Thena – as being “only” several tens of thousands of years old but Gaiman’s run describes them as being closer to a million years old.

A group of deviants manage to kidnap Makkari, using him to awaken the Dreaming Celestial. Upon awakening, he decides to judge humanity. The Eternals, realizing that they cannot stop him, leave him be. The Eternals then embark on a quest to go and recruit the other members who have similarly forgotten their true selves due to Sprite’s trickery.

Powers and abilities

Due to the cosmic energy that suffuses an Eternal’s body and the nigh-unbreakable mental hold they hold over their bodily processes, the Eternals of Earth are effectively immortal. They live for millennia, do not fatigue from physical exertion, are immune to disease and poison, and are unaffected by environmental extremes of cold and heat. Most cannot be injured by conventional weaponry, and even if they are, an Eternal can rapidly regenerate any damage as long as they are able to retain their mental hold over their bodies; this mental bond can be broken however. In the 2006 series it was also stated that Eternals are able to absorb oxygen directly from water, and therefore cannot drown. In the same series, Ikaris was plunged into molten metal and experienced great pain, but no physical injury, which the Deviants attributed to a forcefield which protects Ikaris even when unconscious. It is unclear if all Eternals share this degree of protection.

At one time, the official limit to the Eternals’ durability was such that they could be permanently destroyed by dispersing their bodies’ molecules over a wide area. However, this degree of extreme durability was recently ret-conned and increased to a much greater degree; as demonstrated in the 2006 Eternals limited series, it is shown that even total molecular dispersal is insufficient to destroy an Eternal. As long as “The Machine” (a restoration device of Celestial origin; possibly the Earth itself) keeps running, any destroyed Eternal will eventually return, as was the case with Ikaris after he was completely vaporized by a particle accelerator as part of a series of “experiments” performed upon him by the Deviants.

This same cosmic energy can be channeled for a number of superhuman abilities. All Eternals are potentially capable of:

  • Superhuman strength. The limits of their strength can be increased as a result of years of focusing some of their energy towards that purpose.
  • Projecting concussive blasts, heat, and/or blinding flashes of energy from their eyes and hands.
  • Flying (and levitate others.)
  • Reading minds.
  • Generating illusions.
  • Teleporting vast distances, though most Eternals prefer not to use this ability as it is physically painful and leaves them momentarily fatigued or dazed.
  • Transmuting objects, altering both their shape and composition. This ability is very taxing to most Eternals.
  • In addition, groups of Eternals, as few as three at a time, can initiate a transformation into a gestalt being called the Uni-Mind, a vastly powerful psionic entity that contains the totality of the powers and abilities of all the beings that comprise it.

Some Eternals choose to focus on a particular power in order to increased their effectiveness with it. Sersi, for example, has developed the power of transmutation farther than any other Eternal. Additionally, some Eternals choose to focus their cosmic energies into other, non-standard abilities. Ikaris, for example, channels cosmic energy to greatly enhance his senses, while the Interloper uses his to generate fear in others, and Makkari uses his cosmic energies for superspeed.

Limitations

The recent ret-con of the Eternals’ origins, and abilities also introduces a significant limitation to their powers as well: They cannot attack their Celestial “masters” for any reason, whether they make a conscious decision to do so, or whether they are tricked into accidentally striking the beings. Any such attempt shuts the body of the attacking Eternal down, and is implied to be an automatic defense mechanism of the Celestials’ armor. On one occasion, when the Eternals attempted to form a Uni-Mind with the intent of keeping the Dreaming Celestial asleep, they were immediately shut down and discorporated back into their original, individual forms before they could even form a non-aggressive plan of action.

Furthermore, Eternals are compelled to attack and neutralize any being that attempts to engage any Celestial with hostile intent — this compulsion extends even to the Dreaming Celestial, whom the Eternals were forced to defend even as they feared that the newly-awakened Celestial would destroy all life on the planet.

Generations

  • First Generation Eternal (those born before the fall of Titanos): Arlok, Astron, Daina, Kronos/Chronos/Chronus, Master Elo, Oceanus, Uranos.
  • Second Generation Eternal (those alive at the time of Chronus’ experiment): Alars, Arnaa, Cybele, Forgotten One/Gilgamesh, Helios, Perse, Rakar, Tulayn, Valkin, Virako, Zuras.
  • Third Generation Eternal (those born after Chronos’ experiment but before the Second Host): Aginar, Ajak, Arex, Atlo, Domo, Ikaris, Interloper, Mara, Phastos, Sigmar, Thena, Veron, Zarin.
  • Fourth Generation Eternal (those born after the coming of the Second Host, 20,000 years ago): Argos, Ceyote, Chi Demon, the Delphan brothers, Druig, Khoryphos, Makkari, Psykos, Sersi, Kingo Sunen, El Vampiro.
  • Fifth Generation Eternal (those born after the coming of the Third Host, 3,000 years ago): Aurelle, Sprite, Titanis.

Antecedents

  • Erich von Däniken’s book Chariots of the Gods, a 1968 non-fiction best-seller, postulated that ancient aliens gave knowledge to early humans, and were worshipped as gods.
  • The Hurricane and Mercury, two characters of Timely Comics, the 1940s predecessor of Marvel, were retconned as being guises of the Eternal Makkari.
  • Thematically, the Eternals were similar to another Kirby creation, the New Gods – another group of ancient godlike beings in epic struggle with their opposites, with humanity caught in between.

Continuity

  • As seen in Eternals by Jack Kirby, the Eternals were, at first, not intended to be part of the normal Marvel canon. In issue #15, when the Eternals must fight a robot Hulk imbued with cosmic powers, a press conference held by New York police sparks questions of whether or not “Doctor Doom and Thor are fighting too?” One reporter responds “These comic fans think all of Marvel’s characters are running amok!” As the years went on, however, the Eternals entered the current Earth-616 continuity.

Other versions

The Eternal

The Eternal is a series from Marvel’s MAX imprint written by Chuck Austen, based on an idea he had been working on for a while: “I pitched this back when I first started working at Marvel, but Joe Quesada was against doing it. He saw no future in this particular old Kirby concept.” Austen described the plot as involving “Ikaeden, the leader of the Eternals, who arrives on Earth at the dawn of man, and evolves humankind from homo-erectus so he can use them as slaves to mine raw materials for the Celestials, his bosses, basically,” as well as “Kurassus, who is the second-in-command of the mining mission, and who is determined to undermine Ikaeden and kill Ikaeden’s precious slave-girl and son.” In an interview with Newsarama he gave an outline of his planned plot:

In this version, we take some of the concepts from [the original series] and build around them, throwing away some stuff and keeping others. We’re actually going back in time to see Ikaris birth and development on Earth, meet his parents, and then move forward into contemporary time. When we get to contemporary time, the Celestials return to judge Earth, but there’s no fifty-year ’study and evaluation period.’ We’ve already been judged and found wanting, too violent to be allowed to flourish and spread, and Ikaris and the others have to stop the Celestials, who consider us their property, from destroying the entire planet as they have done to many others, including another in our own solar system.

Originally planned as an ongoing series, it ended up being cancelled after six issues.

Reception of the series was mixed. Peter Sanderson calls it “a ghastly mini-series … which utilized the names like ‘Eternal’ and ‘Celestial’ from Kirby’s series but otherwise had nothing to do with it.” Les Bowman on ICv2, replying to specific concerns about the sexual content, said that “[m]uch like the Rawhide Kid, Marvel’s editorial staff has decided to completely wreck the heritage of a well liked character, or in the case of the Eternals, a group, by perverting it for the reason of free press coverage.” However, reviews at Comics Bulletin were much more positive, with the one for the final issue saying that the cancellation of the title was “a damn shame because it was the only MAX series to live up to the billing of the imprint” and that “[i]If you want to read a 1980s EPIC style comic buy this issue and all the others that came before, I doubt there will ever be a trade.”

Eternals titles

The main Eternals titles include:

  • Eternals (vol. 1) #1-19 (written and penciled by Jack Kirby, July 1976 – Jan. 1978)
  • Eternals Annual #1 (written and penciled by Jack Kirby, 1977)
  • Eternals (vol. 2) #1-12 (limited series, Oct. 1985 – Sept. 1986)
  • Eternals: The Herod Factor (March 1991)
  • The New Eternals: Apocalypse Now (also known as Eternals: The New Breed) #1 (Feb. 2000)
  • Eternals (vol. 3) #1-7 (written by Neil Gaiman, limited series, Jun. 2006 – Feb. 2007) —
  • Eternals (vol 4.) #1 – 9 (August 2008 – March 2009)

Others include:

  • The Eternal #1-6 (written by Chuck Austen, with pencils by Kev Walker and inks by Simon Coleby, Aug. 2003 – Jan. 2004)

Collected editions

A number of the series featuring the Eternals have been collected into trade paperbacks:

  • The Eternals (collects Eternals (vol. 1) #1-19 and Eternals Annual #1, 1976-1978, Marvel Omnibus hardback, 392 pages, July 2006, ISBN 0-7851-2205-2) collected as a softcovers:
    • Volume 1 (collects Eternals (vol. 1) #1-11, softcover, 208 pages, July 2008, ISBN 0-7851-3313-5)
    • Volume 2 (collects Eternals (vol. 1) #12-19 and Eternals Annual #1, softcover, 188 pages, October 2008, ISBN 0-7851-3442-5)
  • Thor: The Eternals Saga:
    • Volume 1 (collects Thor Annual #7 and Thor #283-291, softcover, 208 pages, October 2006, ISBN 0-7851-2404-7)
    • Volume 2 (collects Thor #292-301, softcover, 216 pages, April 2007, ISBN 0-7851-2405-5)
  • Eternals (collects Eternals (vol. 3) #1-7, 2006, softcover, 256 pages, Marvel Comics, July 2008, ISBN 0785121773, March 2007, Panini Comics, ISBN 1-905239-57-2, hardcover, 256 pages, May 2007, ISBN 0-7851-2176-5, April 2007, ISBN 0-7851-2541-8)
  • Eternals:
    • Volume 1: To Slay A God (collects Eternals (vol. 4) #1-6, softcover, 184 pages, March 2009, ISBN 0-7851-2978-2)
    • Volume 2 (collects Eternals (vol. 4) #7-9 and Eternals Annual, softcover, 104 pages, September 2009, ISBN 0-7851-2979-0)

Awards

  • 2007: Nominated for “Best Archival Collection/Project–Comic Books” Eisner Award, for Marvel Omnibus collection

Captain Britain and MI13

Saturday, May 23rd, 2009

Cover art for Captain Britain & The M1-13 #1.<br />
Art by Bryan Hitch.

Captain Britain and MI: 13 is an American comic book series from Marvel Comics, written by Paul Cornell, with art by Leonard Kirk. The series centers on the fictional British government agency MI: 13, which is dedicated to protecting the United Kingdom from supernatural threats. The main strikeforce is led by the superhero Captain Britain (Brian Braddock), and consists of various Marvel Comics characters that are of British descent or have a connection to the country. The ongoing series launched as a tie-in to the Secret Invasion event in May 2008. The series will cease publication with issue #15.

Publication history

The idea for the series grew out of Cornell’s first Marvel MAX limited series Wisdom, which is centered around Pete Wisdom and MI: 13. Editor Nick Lowe said, “I loved working with Paul on Wisdom and wanted to expose more readers to his writing.”

In August 2007 it was announced that Cornell was going to take over writing New Excalibur, another series with close links to MI: 13, but, over time, the project morphed into a new series. Cornell explained, “I think there have been so many Excaliburs lately that Nick [Lowe] just wanted to underline that this is a fresh start. And it shows that we have a purpose firmly in mind. And it spotlights Cap, which is fine by me.”

The New Excalibur team was wound up in the 2007 crossover mini-series X-Men: Die by the Sword and the major Marvel summer event of 2008, Secret Invasion, was used as a launchpad for the new Captain Britain and MI: 13 series, much like how the fallout of the 2005 summer event, House of M, was used to launch New Excalibur which after issue #4, separated from the event to become an ongoing series.

To help keep the series on schedule after the completion of the first story arc, Pat Olliffe and Paul Neary took over the art duties for issue #5 (the prologue to second storyline Hell Comes to Birmingham) from Leonard Kirk and inker Jesse Delperdang. Paul Cornell has stated that Kirk is with the series “for the duration”. Michael Bair, with Jay Leisten and Craig Yeung, took over from Delperdang in issues 7 and 8 before Jay Leisten, at first with Cam Smith, took on the inking duties.

Rumours that the title might had been cancelled, when sales dropped after the Secret Invasion tie-in ended, dropping from estimates of 36,805 to 22,185 by issue #7, were denied by a Marvel spokesman who revealed plans for numerous upcoming storylines, including appearances by Doctor Doom, Dracula and the return of Meggan.

Doom and Dracula feature in the third storyarc “Vampire State” which runs for six issues and an annual.

Outside of the comic series, several members of the team make cameo appearances in Mighty Avengers #22-23, and Paul Cornell wrote an in canon Twitter micro-blog page as Captain Britain for a while, where Captain Britain describes character interactions and missions that take place off-panel between storyarcs.

On May 19, 2009 Paul Cornell announced that issue #15 would be the last one saying:

while we didn’t know this would be the last arc until comparatively recently, I had it in mind that it was possible it would be from the time I started plotting it. Indeed, the end of this arc marks the end of what I had planned for the book when I started. One of the images right at the finish is what I always felt I was heading towards, and I’m very pleased I got there.

Characters

The initial main cast of characters included superheroes with British backgrounds like Captain Britain, The Black Knight, and Spitfire working for MI: 13 alongside its field agents Pete Wisdom and John the Skrull. Dr. Faiza Hussain, a character first seen in this series, was introduced as a new agent of MI: 13. Former head of MI: 13, Alistaire Stuart, returns as the scientific adviser, while Tink, a MI: 13 field agent from Wisdom, returns in issue #2, although not in an official agent role.

Other British superheroes made appearances in the title, including Captain Midlands and Union Jack, Cornell has intentions to further explore a variety of other British superheroes:

One of the great things about this title is that, because all British superheroes are de facto part of MI-13, we can visit disparate parts of the Marvel UK scene without it being a big deal

When quizzed about if other British characters like some of the Knights of Pendragon, Elsa Bloodstone, Motormouth, and Killpower, Cornell stated an interest of looking at other British heroes as the series progresses. Cornell had also stated a character would be appearing who was British, even if they were not commonly thought to be, and this was revealed to be Blade, who would join the cast in issue #5. He later confirmed that the series will be featuring Motormouth and Killpower.

In issue #3, readers saw the return of Merlin, a version of the Merlyn usually seen in stories with Captain Britain (who is the physical amalgamations of all his interdimensional counterparts), specifically an ‘aspect’ that appeared in Marvel UK’s Doctor Who comics. This fits with the mention of “Higher Evolutionaries” having imprisoned him, a group who appeared in Alan Moore’s “Time War” storyline and who have Rassilon as a member. Cornell has a strong Dr Who connection and explained his choice of this ‘aspect’ of Merlyn:

I think we just all liked the look of Merlin with a metal skullcap, as seen in the film Excalibur. The coolest thing about Merlin being that every version of him is him. Apart from those ones in the 1950s that weren’t.

One of the main cast is expected to die during the Vampire State arc.

Plot

The Guns Of Avalon

See also: Secret Invasion

During the Skrull Invasion, Britain comes under heavy attack by Super Skrulls, which forces a loose coalition of British superheroes to come together to fight them off under the aegis of MI: 13. The Skrulls launch an assault on the Siege Perilous, preventing access into the Otherworld (Avalon) through its portal while breaking through into Otherworld via another portal located in one their ships. While in Avalon, the Skrulls gather together mystical items and convert them for their own use to make a magically empowered Super Skrull to face the remaining British resistance in London. With all the magic gone from Avalon, Wisdom, in a last ditch effort, releases the dark and evil magics along with Merlin who resurrects Captain Britain to aid the resistance.

Captain Britain uses Excalibur to defeat the magic empowered Super-Skrull while the dark magic beings lay claim to Great Britain and at the request of Wisdom exterminate the rest of the Skrull invaders. Standing in the devastation, Captain Britain and Wisdom announce that a team of superheroes should be brought together to face any new threat to the country including the dark magic beings while Faiza Hussain became the new wielder of Excalibur.

Hell Comes to Birmingham

The evil released by Wisdom in “Guns of Avalon” starts to cause trouble, chiefly thanks to Plokta, a new character:

“He’s a lovely new Leonard design, in a rather Steve Ditko vein. He’s a Lord of Hell. He’s not exactly humanoid,” Cornell said. “He’s got an important and so far unseen function in the mystical side of the Marvel Universe. And he’s decided to conquer the world exponentially from a tower block in Birmingham. He’s also so got our team’s number, only they go in without knowing that.”

Using the tower block in Birmingham, Plokta captures many people within its rooms by giving them an illusion of their hearts desire. Using the collected magical energy of these people, Plokta creates an army of Mindless Ones. When challenged by Captain Britain, Plokta reveals he has something Brian may want; Meggan. Captain Midlands betrayed his remaining comrades, allowing them to be captured by Plotka briefly. When the team eventually defeated Plotka, Midlands was taken into custody.

Vampire State

Dracula, “the greatest general of his generation”, and his vampire minions leave their Moon sanctuary for a planned assault on the United Kingdom; with help from Doctor Doom. Cornell has said that it would be “a spy game, a clash of intellects, as Dracula tries to strategize and trick his way into a full on takeover of the British Isles”. Black Knight and Faiza Hussain head to the African nation of Wakanda to retrieve the true Ebony Blade from Wakanda’s queen, Ororo T’Challa. The team members are each intercepted by enhanced vampires, while Dracula heads directly to Faiza Hussain’s family home. Kidnapping and converting Faiza’s father and other while using his powers over Spitfire to bring her into his inner circle, that includes Lilith and Captain Fate where Dracula uses magic to prepare for an invasion.

Using magical barriers to block off Britain from the rest of the world, Dracula’s armies begin there invasion; seemingly disposing of most of the heroes of MI:13 and anyone else in their path. Dracula and his armies sweeps across the UK leaving only a pocket of resistance to fend off the invaders.

Reception

Reviews of the first issue were largely positive, noting Cornell’s solid characterization and tight plotting as well as the vein of black comedy that runs through proceedings and the smooth transition from his Wisdom limited series, despite the differences in the scale of the action, which may make the issue “a little new reader unfriendly.” Comic Book Resources called it “a splendid new series,” Comics Bulletin conclude “I haven’t read a stronger first issue than this in a long time” and IGN agreed, stating “Captain Britain And MI: 13 #1 is as good a debut to a superhero story as I can remember.” Given the good reviews and the tie-in with Secret Invasion (the first issue of which sold an estimate quarter of a million copies) the sales were high, with the first printing selling out immediately and being followed by a second printing with a variant cover based in Kirk’s interior art which, in turn, sold out requiring a third printing.

The May 2008 direct sales estimates for the first issue were 47,527 making it the 51st top-selling comic title that month, more than twice the 20,000 sales for the first issue of the Wisdom limited series.. Estimates fell for the second issue to 37,968 (55th place) then stayed fairly steady through issue #3 (36,934 sales estimate, 58th) and #4 (36,805, 63rd). Following the end of the Secret Invasion tie-in the sales dipped again to 32,989 (69th place) for issue #5, to 28,030 (96th) for #6 and to 22,185 (95th) with #7. Sales stabilised somewhat with issue #8 (21,233 sales and 130th ranking) but dropped further with issue #9 (18,478 and 101st in ranking) before recovering with issue #10 (20,626 and 98th in ranking).

Comic Book Resources placed the series at #10 in their top 100 comics of 2008, describing it as the “best thing to come out of Secret Invasion” and that it is “the best new superhero title of 2008.” Newsarama named Cornell one of their “nine to watch in 2009,” saying that he might be “the lead in the next British invasion of writers into American comics.”

The appearance of British Prime Minister Gordon Brown got considerable attention from the press, contrasting the comic’s heroic portrayal with the PM’s current poor standing with the voting public. Cornell said “I’m quite a fan of Gordon Brown. I’m pleased we’ve given him a PR boost on both sides of the Atlantic and around the world. I feel quite sorry for him, so I’m glad I’ve contributed a bit.”

Collected editions

The series is being collected into trade paperbacks:

  • Secret Invasion (collects Captain Britain and MI: 13 #1-4, 104 pages, Panini Comics, January 2009, ISBN 1846534070, Marvel Comics, March 2009, ISBN 0-7851-3344-5)
  • Hell Comes To Birmingham (collects Captain Britain and MI: 13 #5-9, 120 pages, Marvel Comics, July 2009, ISBN 0-7851-3345-3)
  • Vampire State (collects Captain Britain and MI: 13 #10-15, 184 pages, Marvel Comics, Oct 2009, ISBN 0-7851-3952-4)

Batgirl

Friday, May 22nd, 2009

Art from Wizard Magazine (2006), featuring Barbara Gordon and Cassandra Cain as Batgirl. Art by Matt Haley and David Hahn (cartoonist).

Batgirl is the name of several fictional characters appearing in comic books published by DC Comics — the most popular of which is Barbara Gordon — depicted as female counterparts to the superhero Batman. Originally created by Bob Kane and Sheldon Moldoff, the first incarnation of the character, the “Bat-Girl” Betty Kane, debuted in Batman #139 (1961). Following the promotion of Julius Schwartz to editor of the Batman-related comic book titles in 1964, the Bat-Girl character was removed from publication and replaced by the “new” Batgirl Barbara Gordon in 1967. The new character was introduced in Gardner Fox and Carmine Infantino’s Detective Comics #359, entitled “The Million Dollar Debut of Batgirl”.

The Barbara Gordon version of Batgirl made regular appearances in Batman-related comics from 1967 to 1988. The official retirement of Batgirl took place in Batgirl Special #1 (June 1988), which was published a few months after Barbara Gordon’s shooting by The Joker in the graphic novel Batman: The Killing Joke (March 1988). Editor Kim Yale and comic book author John Ostrander later reinvented Barbara Gordon as Oracle, the premier information broker of the DC Comics Universe and leader of the Birds of Prey organization.

In the 1999 story Batman: No Man’s Land, Helena Bertinelli briefly assumes the role of Batgirl, until she is stripped of the identity by Batman towards the conclusion of the story for violating his stringent codes. Within the same year, a new character introduced during the No Man’s Land series, named Cassandra Cain, created by Kelley Puckett and Damion Scott, becomes the third Batgirl, and she is mentored by Batman and Oracle. Cassandra Cain was the first version of the Batgirl character to be featured in an eponymous monthly series, which was canceled in 2006, ending with Cain relinquishing her title as Batgirl. During the “Headhunt” arc of the Birds of Prey comic book series, the Charlotte Gage-Radcliffe character created by Gail Simone temporarily took the name of Batgirl, but was eventually forced to abandon the role by Oracle and subsequently adopted the alias “Misfit.” Following the events of the limited series 52 (2006), the Cassandra Cain character reclaimed her former identity as Batgirl.

DC has announced a new “Batgirl” comic series will begin July 2009, but the company has not specified which version of the character will star.

Publication history

Betty Kane

Main article: Betty Kane

Following the accusations of homosexuality between Batman and Robin as described in Fredric Wertham’s book Seduction of the Innocent (1954), a female character, Kathy Kane the Batwoman, was introduced in 1956 as a love interest for Batman. In 1961, a second female character was introduced as a love interest for Robin. Betty Kane the “Bat-Girl” was depicted as the niece and side-kick to Batwoman and first appeared in Batman #139 (1961). The creation of the Batman Family, which included Batman and Batwoman depicted as parents, Robin and Bat-Girl depicted as their children, the extraterrestrial imp Bat-Mite and the “family pet” Ace the Bat-Hound, caused the Batman-related comic books to take “a wrong turn, switching from superheroes to situational comedy”.

These characters were abandoned in 1964 when newly appointed Batman editor Julius Schwartz concluded they were inappropriate. Schwartz had asserted that these characters should be removed, considering the Batman related comic books had steadily declined in sales, and restored the Batman mythology to its original conception of heroic vigilantism. Bat-Girl, along with other characters in the Batman Family, were retconned out of existence following the 1985 limited series Crisis on Infinite Earths. However, even though Bat-Girl did not exist in the Post-Crisis continuity, a modified version of the character, Mary Elizabeth “Bette” Kane, was introduced as the superhero Flamebird, who continues to appear in DC Comics publications.

Barbara Gordon

Main article: Barbara Gordon

A new Batgirl — Barbara “Babs” Gordon, the daughter of Batman supporting character Police commissioner James Gordon — debuted in Detective Comics #359 (cover-dated January 1967, but released in November 1966). In her debut, Gordon is on her way to a masquerade ball dressed as a female version of Batman when she disrupts a kidnapping attempt on Bruce Wayne by the villainous Killer Moth. This attracts the attention of Batman and leads to her establishing a crime-fighting career. This new character, jointly created by Editor Julius Schwartz, artist Carmine Infantino and author Gardner Fox, was a collaboration between DC Comics and the Batman television series of the late 1960s which aired on ABC. When television producer William Dozier sought to renew the Batman program for a third season, he asked Schwartz for a new female character to be introduced in the comic book medium, which could be adapted into the television series in order to attract a female audience. The new version of Batgirl was written as an adult, having earned a doctorate in library science and maintaining a career as head of Gotham City Public Library.

As Batgirl, Barbara Gordon proved to be more popular than the previous Bat-Girl and Batwoman characters. Barbara Gordon appeared as Batgirl in both Batman and Detective Comics, and other DC Comics publications unrelated to Batman. The character also received a starring role in the Batman Family comic book series which debuted in 1975, where she becomes part of the “Dynamic Duo: Batgirl & Robin” with Dick Grayson. Described as one of the most popular characters to appear in publications during the Silver Age of Comic Books, Barbara Gordon appeared as Batgirl regularly from 1966 to 1988, and she is frequently featured as Batgirl in “flashback” stories in current DC Comics publications. After relinquishing her role as Batgirl in the 1988 one-shot comic Batgirl Special #1, Barbara Gordon is shot through the spinal cord and crippled by the Joker in Batman: The Killing Joke. The plot, which led to Gordon’s paralysis, subsequently became a point of controversy among critics and commentators. Editor Kim Yale and author John Ostrander revive the character in Suicide Squad #23 (1989) under the guise of Oracle, a freelance information broker and expert hacker. As Oracle, Barbara Gordon is written as an ally to various DC Universe superheroes, but is most notable as the founder and head of operations of the Birds of Prey organization.

Helena Bertinelli

Main articles: Huntress (Helena Bertinelli) and No Man’s Land (comics)

Eleven years after the editorial retirement of Barbara Gordon as Batgirl, a new version of the character was introduced in Shadow of the Bat #83 during the maxiseries Batman: No Man’s Land (1999). In Batman: Legends of the Dark Knight #120 (1999), the new Batgirl is revealed to be Helena Bertinelli, an established DC comics superhero alternatively known as the Huntress. Bertinelli is eventually forced to abandon the mantle by Batman. After reclaiming her identity as the Huntress, Bertinelli later joins Oracle’s Birds of Prey, becoming the second former Batgirl to be on the team’s roster.

Cassandra Cain

Main article: Cassandra Cain

Depicted as a martial arts child prodigy, Cassandra Cain is written as a young woman of partly Asian descent who becomes the third in-continuity Batgirl, with the approval of both Batman and Oracle, following her introduction in Batman #567 (1999) as part of the Batman: No Man’s Land crossover. Cassandra Cain wears the same Batgirl costume worn by Helena Bertinelli. Raised by assassin David Cain, Cassandra Cain was not taught spoken language, but instead was taught to “read” physical movement. Subsequently, Cain’s only form of communication was body language. The parts of the character’s brain normally used for speech were trained so Cain could read other people’s body language and predict, with uncanny accuracy, their next move. This also caused her brain to develop learning functions different from most, a form of dyslexia that hampers her abilities to read and write.

Despite Cain’s disability, author Andersen Gabrych describes the character’s unique form of language as the key factor in what makes Cain an excellent detective; the ability to walk into a room and “know” something is wrong based on body language. During the first arc of the Batgirl comic book series entitled Silent Running, Cassandra Cain encounters a psychic who “reprograms” her brain, enabling her to comprehend verbal language, while simultaneously losing the ability to predict movements. This issue is resolved during the second arc of the series, Batgirl: A Knight Alone, when Batgirl encounters the assassin Lady Shiva who agrees to teach her how to predict movement once again. Six years after its debut, DC Comics canceled the Batgirl comic book series with issue #73 (2006), ending with Cain relinquishing her role as Batgirl.

When DC Comics continuity skipped forward one year after the events of the limited series Infinite Crisis, Cassandra Cain qs revived as leader of the League of Assassins, having abandoned her previous characterization as an altruist. The character’s progression from hero to villain angered some of her fans and was accompanied by heavy criticism. Cain reprised her role as Batgirl in the “Titans East” (2007) storyline of Teen Titans, where it was discovered that she had been influenced by a mind-altering drug administered by supervillain Deathstroke the Terminator. Following the conclusion of the storyline, DC Comics has restored Cain’s original characterization as a superhero and the character has been given a supporting role in the comic book series Batman and the Outsiders.

Charlotte Gage-Radcliffe

Main article: Misfit (DC Comics)

During the “Headhunt” arc of Birds of Prey by Gail Simone, a “new” Batgirl emerges in Gotham City, who is soon revealed to be a teenager named Charlotte Gage-Radcliffe; a young girl with inherent superpowers. After encountering Oracle face to face, Gage-Radcliffe is forced to abandon her career as a vigilante. However, the character later returns in Birds of Prey #101 under the alias “Misfit”, becoming the third former Batgirl to be affiliated with Oracle’s organization.

Character attributes

Betty Kane’s Bat-Girl was primarily interested in vigilantism in order to develop a relationship with the original Robin, Dick Grayson, as her introduction into publication was a deliberate attempt to avoid further allegations of homosexuality that Seduction of the Innocent presented to the public. Depicted as the niece of Batwoman, Bat-Girl had developed a crush on Robin after arriving in Gotham City and decided to fashion her own superhero persona based on Robin’s costume. Her appearance in comic books primarily displayed her character attempting to develop a romantic relationship with Robin, despite his embarrassment or lack of interest.

When Julius Swartz asked Carmine Infantino for a redesign of the Bat-Girl character, Infantino recalled Betty Kane’s character as a “pesky girl version of Robin”, and decided to come up with something more original. Gardner Fox and Carmine Infantino’s new “Batgirl” was written as an adult and as a career woman working as head of Gotham City Public Library. Though the Barbara Gordon character saw Batman as her inspiration and idol, fashioning her crime-fighting persona after him, her primary concern was solving cases and often worked independently from Batman and Robin. Batgirl was primarily featured in Detective comics in stories separate from the Dynamic Duo.

Adaptations in other media

Main article: Barbara Gordon in other media

A pop culture icon, the Barbara Gordon version of Batgirl has been adapted into all media relating to the Batman franchise including merchandise, television, animation, video game, and feature film. The Barbara Gordon Batgirl, jointly inspired by producer William Dozier and DC Comics editor Julius Schwartz, appeared in the final season of the live-action Batman television series in 1967, promptly following the character’s comic book debut. Actress Yvonne Craig was featured in a promotional short, which was shown to ABC executives in order to not only add Batgirl to the cast, but ensure a third season for the television series. As Barbara Gordon, Craig was a replica of her comic book counterpart, working as a librarian for Gotham City Public Library; she led a double life as Batgirl, helping Batman, Robin and the Gotham City police department to solve an array of cases. Although Craig’s addition to the cast was able to renew the program for a third season, it did not save the series from cancellation; Batman was officially canceled in March 1968.

Barbara Gordon’s Batgirl made her first animated appearance in Batman with Robin the Boy Wonder in 1968 and was also adapted into its successor animated program The New Adventures of Batman in 1977. During the 1990s and 2000s, Barbara Gordon appears as Batgirl in the series of animated programs and animated films which comprise the DC Animated Universe; these include Batman: The Animated Series, Batman & Mr. Freeze: SubZero, The New Batman Adventures, and Batman Beyond: Return of the Joker. A younger version of the Barbara Gordon character also played a recurring role in the animated series entitled The Batman.

In addition to animated adaptations, the Barbara Gordon version of Batgirl served as the inspiration for the character Barbara Wilson in the 1997 feature film Batman & Robin. Departing from the comic book character’s history, the alternate version of Barbara is portrayed by Alicia Silverstone as the niece of Alfred Pennyworth, Bruce Wayne’s butler and Batman’s loyal assistant. The short-lived Birds of Prey television series, which aired on The WB network in 2002, features a paralyzed Barbara Gordon donning her Batgirl costume after creating a device that allows her to walk. The series featured Dina Meyer as Barbara Gordon, in a future where she has been paralyzed by the Joker and operates as Oracle.

Cultural impact

The depiction of the Barbara Gordon incarnation of Batgirl as a career-oriented woman, coupled with her alter-ego as a crimefighter, is considered to be symbolic of the women’s empowerment movement of the 1960s according to critic and historian Peter Sanderson. Gordon’s career as a librarian also represented a “valued and honored profession” within mainstream American comics, despite the fact that comic books were not considered to be a respectable pastime by library professionals.

…likely explanations for why Batgirl’s alter ego was a librarian are (a) librarianship was at the time an established and acceptable occupation for a(n) (unmarried) young woman, and (b) Barbara Gordon’s job as a seemingly meek and passive librarian had to be considered an ideal contrast to her truly significant (and exciting) work as Batgirl.

Actress Yvonne Craig, who was cast as Batgirl during the final season of the Batman television series, also portrayed the character in the 1972 public service announcement for the United States Department of Labor advocating equal pay. Craig has stated her portrayal of Batgirl remains a symbol of women’s empowerment. Despite this, the Batgirl character has often been criticized for being an uninspiring female variation of Batman. Compared to Wonder Woman, described as “the principal icon of superhero women”, Batgirl has been disregarded as a derivative of her male counterpart. When Yvonne Craig portrayed Batgirl in the Batman television series, she was not allowed to engage in hand-to-hand combat; her fight scenes were all based on choreographed dance routines of Broadway showgirls, some claimed this made her appear as an inferior version of Batman but it actually made her appear more graceful.